ext_53920 ([identity profile] hellebore.livejournal.com) wrote in [community profile] artistsbeware2_archive 2012-06-11 08:17 pm (UTC)

Interesting, when you say markets, are you talking about doing work for individuals (like is generally seen here in this community) or established companies? There's a lot to this, far more than what you've listed.

As for myself, I'm in both the 'furry' world taking commissions, and I've done work in the distant past for a few companies, and I'm now moving into the weird world of music/album design/concepts for merch. And each time I think I've got something figured out, I learn something new.

There is a LOT to list, to school you with regarding all of this.

Backgrounds? People like my background work, I get people who specifically come to me FOR it. Do not discredit the power of making an environment for the characters - it can add a lot of $$ to your prices as well, which is a benefit.

As for rights, customers often assume a lot of things, so it is up to YOU to recognize what is legal, and explain it to them. Granted, most companies know the legal work for hiring artists, but many 'general' commissioners don't.

And my own personal tip that a lot of people tend to forget: learn to network. Yes, it can be aggravating because sometimes a person is a jerk, but they can present you with great opportunities for your advancement. And you'll not want to be nice to them, but ya gotta do what you gotta do. Get your name out there, do cons, heck, even start drawing gift art for people. It frustrates me to see people crying that they don't have any commissions coming in or anyone interested in their work. Well, get out there and make a name for yourself, don't sit there waiting for people to find you.

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